Cost: $6/session (unless specified otherwise)
Terms and Conditions of Entry
It is a condition of participation in the Sydney Roleplaying Games Association Inc (SRGA) events and entry to all locations and venues (and their grounds) in which the event is being held (the Venues), that participants and their invitees agree to the following:
1. not to:
a. wear or otherwise display offensive signage or logos;
b. distribute political, religious, offensive or commercial advertising material; or
c. engage in ambush marketing, without the prior written consent of Sydney Roleplaying Games Association Inc (SRGA);
2. not to engage in any conduct or speech which is offensive, indecent, intimidating, threatening or which vilifies others;
3. that participants in the events and their invitees participate or engage in the activities provided by the SRGA at events at their own risk;
4. not to do any of the following at the Venues:
a. misuse, deface, damage, tamper with or remove from the Venues any buildings, structures, vehicles, fixtures, chattels, equipment or signage;
b. deposit litter, except in bins provided for that purpose;
c. disrupt or interfere with any of the activities provided by the SRGA events, or interfere with the activities or comfort of any other events participants or those lawfully present at the Venues;
d. interfere with, obstruct or hinder the SRGA or its agents in the exercise of their functions or duties
5. not to bring or allow to be brought to the Venues any weapons or firearms or replicas thereof, that are prohibited by the Weapons Prohibition Act 1998 (NSW), and not to use any such weapons, firearms or replicas at the Venues;
6. not to bring or allow to be brought to the Venues any alcohol or illicit drugs and not to use any alcohol or illicit drugs at the Venues, save that, subject to the laws governing that locations, alcohol is permitted at the after party;
7. that any participant who is deemed, by the SRGA or its agents, to be intoxicated or affected by alcohol or illicit drugs may, at SRGA's or its agents discretion, be refused entry to, or ejected from, the Venues;
8. not to smoke at the Venues, save that, subject to the laws governing that locations, smoking is permitted at the after party;
9. to wear any identification badges or wristbands required by the SRGA or its agents at all times whilst at the Venues except at the after party.
10. if any participants and their invitees breach any of the conditions of entry set out above, SRGA or its agents, at its/his/her/their, discretion, may refuse such participants or their invitees entry to any of the Venues, or may eject such participants or their invitees from any of the Venues, without refund of entry fees.
The SRGA runs “family friendly” events and is inclusive of ALL. This convention’s goal is to create an open gaming community to celebrate and enjoy Dungeons and Dragons and other Role Play Games together. All participants must adhere to the Safe Space Rules and the Code of Conduct listed below.
Safe Space rules for everyone
No abusive behaviour. If there is a conflict between players then the Game Master will arbitrate, if there is a conflict with the Game Master, then the Organizer will arbitrate. A Safe Space is a place where anyone can relax and be able to fully express, without fear of being made to feel uncomfortable, unwelcome, or unsafe on account of biological sex, race/ethnicity, sexual orientation, gender identity or expression, cultural background, religious affiliation, age, or physical or mental ability. A place where the rules guard each person’s self-respect and dignity and strongly encourage everyone to respect others.
CODE of CONDUCT:
BE INCLUSIVE, FUN, AND SAFE!
All Participants are here to have fun and should ALWAYS feel safe and included. All participants (Players, Game Masters, and Organizers) are expected to adhere to the following Code of Conduct.
– Participants must conduct themselves in a manner that is conducive to the enjoyment and safety of others at the event.
– Avoid excessively vulgar, sexual, or overly mature language and themes.
– Follow the GMs lead, avoid arguing with the GM or other players over rules.
– Let other players speak, avoid talking over others.
– Avoid excessive cross-talk that is not relevant to the adventure being played.
– Allow other players to get attention from the GM.
– Discourage others from using social media to bully, shame, or intimidate other participants.
– Avoid phone conversations at the table.
– If you must take a call, please excuse yourself from the table until your call is completed.
– No tolerance is given for theft or aggressive behaviour.
– Theft and aggressive behaviour are grounds for immediate removal from the play area and the premises.
– Aggressive behaviour includes threats of or actual physical aggression, using racial, gender, or cultural slurs against another participant, and otherwise harassing other participants.
WHAT TO DO?
Participants who feel as though they are in an unsafe environment should notify the organizer of the event immediately. Participants noticing disruptive behaviour should make those responsible for the behaviour aware of their actions. If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the Game Master or Organizers of the event immediately. The Game Master has the right to ask a disruptive player to leave the table and speak with the organizer. The Organizers have the right to remove a disruptive or aggressive player or Game Master from the play area or premises or meet up group.
Injury can occur while a participant is attending events, engaging in, or watching, roleplaying activities at events, or travelling to and from the Venues. The injury may result from the participant's actions, the actions of others or equipment failure. On some occasions, an injury can be serious (such as head injuries, dislocations, back injuries, concussion or broken bones). In very rare cases the injury can be life threatening or result in permanent disability. If a participant has a pre-existing injury, participating in a sporting activity could result in an exacerbation of that injury. Participants could also suffer harm as a result of their personal property being lost, stolen, damaged or destroyed.