Cost: $6/session (unless specified otherwise)
Team Prometheus are the protectors of Harbour City. Named for the titan of forethought, they are powerful, renown and respected. They are prepared to face any of the challenges that might threaten the city or the world.
It is worth noting that one key side effect of having super powers is you don’t need to worry about normal human problems. They have people for that.
Breakneck Speed got windburn on his face again? Dr Camille knows what works with his accelerated biology,
Mace Rockman broke a kids’ playground while duking it out with the Bassalt Beast? His best friend Karen Kouyama knows how to fix pretty much anything.
MiKi Ultraviolet gets hounded by the Paparazzi? Plucky reporter Lisa Langley knows the score.
Crimsbane forgets to eat and gets a little hangry patrolling the night? The faithful butler Jeeves of Stately Bane Manor made sure there is a packed supper in her Banebelt.
Estelle, Olympian Dauphine and weirder of the Scepter of Zeus has to pass Maths exams or she won’t be allowed to go the Prom. Fortunately, her mystical cat Astro Pea has been helping her with her homework.
Team Prometheus are the protectors of Harbour City. Named for the Titan of forethought, they are powerful, renown and respected. They are, however, almost entirely incompetent. Their friends, their companions, their... sidekicks ... behind the scenes end up carrying the responsibility for the safety of Harbour City. The unknown support team that jokingly calls themselves Epimethius. The afterthoughts.
A single session game using the MASS (Motive Agency Storytelling System) for 3-5 Players
By Evan Paliastseas
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